With the break in play and more recent change in players things aren’t so up-to-date. So here is a brief overview of the action so far for a reminder. Also if have a look at the Cast page to refamiliarise yourselves with all the NPCs you have met.
NB. These are kind of notes taken from notes. Some is info you found out or have to do, and some is what you have encountered.
- A’Saan travels in the north.
- Calder recruited humans in the north
- Seward recruits you for delivering a letter and herb order to be taken to his sister Alis in HavenGlen.
- Bandit attack in Silverwell.
- Travel north on Brandis Logan’s ship, The Seaflower. Pirate attack. Shipwreck. Brandis dies on shore.
- Covelny – abandonned village. Site of ancient battle.
- Travel up drove road to Quarry Camp. Ambushed at camp.
- Travel north through wilderness.
- At the Scar, a deep cleft which the road runs through, panicked horse found belonging to Althort Greensward.
- Hyena attack.
- Wolves attack.
- Find Althort injured in boulder field.
- Find a spiral symbol drawn on rock.
- Visit Moorthan, Protector stronghold and halfway point to Huntsford in Rovanna.
- Take on task to clear out Bandit warren in the hills.
- Mostly human bandits, but also a cowardly Kobold – Groth, who after some rough handling joins you (much to the concern of some PCs).
- Make way into warren. Rest up in dormitory after securing it. All appears quiet.
- Battle with drakes and psuedodragon who is ‘tamed’ and joins you.
- In prison cell fin Galindan and Malle Navar – halfelf who is giving up on Rovanna and will travel south. Gives you the deeds to Hole-House Farm in Rovanna.
- Aldoriks experiment chamber. Find Floring Brightflower. Imprissoned halfling from Beaconsfield. Used as slave.
- Collect up some Alchemists fire and blinding bomb.
- Find a note to Aldorik from Warnik – tryst at the Clach Ring.
- Psuedodragon named Lathander.
- Return to Moorthan. Pick up bounty on ‘Scar’ to capture and deliver to Balasaar in Huntsford dead or alive.
- Hawk shot by Bevan. Raven image stamped in jesses.
- Cut across moor to old bridge. Shrine to Bahamut.
- Kilya camp. 2 protectors. 2 humands (ex-Raven cult), Swithin and Tun, but gone by morning. Said cult were interested in items of power.
- Ambushed caravan at a ford in the river.
- 6 adults tied up but kids missing – Tiana and Thomas Hollan
- Further ambush here.
- Scar captured. Pushed for information but doesn’t know chain of command.
- Find note in her backpack – “Exact a toll at the bridge. Take any travellers as slaves and sent north. Astor.”
- Converstaion with adults. Coming across more magic users than usual.
- Continue journey.
- Arrive near Louden Inn with the remains of the rescued caravan but spot trouble ahead.
- Group of mixed thugs and a couple of halflings at Inn. Innkeeper, Louden, being bullied.
- Halfings under spell of amulets but fight the effects (tenacious little buggers!).
- Thugs killed as was Kurnik, the leader. :-0
- Chat with Louden who offers board and lodgings for saving his neck.
- Scar placed tied in cellar. Groth to also ‘keep guard’ but to try and pretend to be on her side and illicit information. (messengers are black hawks, goblins or kobolds.)
- Evening in Inn. Chatting, eating, drinking.
- Halfling singing The Ballad of the Lady of Athrad Yanna who was reputedly a witch.
- Talk by locals of odd things happening.
- silver circlet stolen from Huntsford Townhouse.
- Beacon at Beaconsfield not working.
- People going missing.
- Brock Ironstone missing – famous dwarf miner and blacksmith.
- Elf, Eodain Lathar, asks if they are looking for work and wants them to collect rare herbs.
- Overnight in Inn.
- Dwarf family (a bit soft) Ungarts arrived quite late. Heading home to Rovanna now news of drove road being cleared. Dellyn hires PCs to escort them to Huntsford.
- Travel north again. Open woodland and a few small farms.
- Rik Ungart (son) on own pony gallops off. Falls in old temple to Avandra which has been defiled by Tharzidun cult. PCs rescue after battle with stirges. Off knife found with groove and spiral engraving.
- Meet Ephelomar who is wanting to rededicate the temple.
- Galindan with help of Eph, recalls that the spiral belongs to cult of Tharzidun the evil chained God. Eph will head to library in Silverwell to find more about the chained God. Also discussion about Olararius, a lich (???)
- Lunch at Duggans farm with Duggan and Elspeth who invted them to rest. Venison and mutton soup. Sat outside to eat. Soup suspicious and made PCs slightly uncoordinated.
- Farm dog interested in something in tree line. Dog yelps then growls. Elspeth says ” Duggan, no…..”. Changes into werewolf.
- Wolf attack as do some shifters. Werewolf killed.
- Scar tries to escape but caught.
- Lead shifter, Canusa, unconcious. ??????
Notes appear to be out of sequence here for a while so not sure how connects with Duggans farm, etc or whether Canusa and her cronies ambushed them there or not. Will just note down what I have anyway.
- Wolf howl on wind.
- Discussion about rights and wrongs of strining up Canusa.
- Ephelomar (who must have been with you) does heal on those who took the soup.
- Weather yuck! Galindan endure elements.
- Stay in and around the house.
- Halfelf Eara turns up. Travelling to Huntsford to sell jewellry made outof precios gems. A’Shaan is her mother. Seigfired wants to know about his past.
- Galindan with help of Ephelomar creates sedative to keep Scar quiet (valarian, honey, chommomile)
- Tunnel found in house. Heads south then east. Rats. Shadow wolf.
- Travel onwards. Scar frightened. Canusa strung up on pole to be carried.
- Arrival at Huntsford. Defensive bank and fences going up. Warder – Bard and Kyler.
- Glimson’s Inn
- ???
- Glimson’s pretence of knowing the famous gnome Glim is sussed out. To keep PCs quiet offer them free board and lodgings.
- Townhouse. Cells in cellar – Scar there.
- Canusa tied in stables and guarded.
- Hobgoblin in stocks – Glum.
- Fire, alarm bells. Raid to rescue Glum. Lots of Goblins and a couple of wargs.
- Breakfast. Shopping.
- Deputy Mayor Ethard, hires PCs to clean rats out of townhouse lower cellar for more cells.
- Trap. Locked in. Direrats, wererats.
- End up in sewers.
- Ethard = wererat. Escapes .
- Huntsford Chapel. Been attacked.
- Silane, Keeper of Scrolls unconcious. Scrap of manuscript in hand Quarianta, believed to be work of fiction. Story of Quariant, a powerful Angardian wizard who collected magical items. One relic described in detail – a crystal of amaziong beauty.
- Undercroft. Hobgoblins trying to get into library / relic cage and others raiding barrels but they get attacked by rats. They scarper into crypt where PCs encounter undead.
- More Raven coins. Silane finds them interesting. Groth admits they are tracking.
- Galindan finds bit of labyrinth map.
- Return to Silane, who is a bit better. She describes a little about the old labyrinth. Collect tokens to make your way through.
- Gives them Sehanine token.
This takes you as far as the start of the labyrinth. More to follow!

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